However, in the description of black holes predicted by relativity, once information passes the event horizon, it is unable to exit the black hole due to the warping of space-time by gravity. Hence, information cannot be lost or copied, and one can find out a system’s initial state from information about its final state. In quantum mechanics, events are considered in terms of probabilities, and the probability of an event must add up to 1. When two particles (photons, electrons, etc.) are entangled, what these physicists believe is actually happening is that they are linked by microscopic wormholes.Īlthough black holes are widely studied by physicists, there remains an interesting paradox. Secondly, a black hole formed from radiation emitted by another black hole, making the new black hole entangled with its “supplier”. Firstly, a pair of black holes created at the same time, making them entangled by default. The theory is that a wormhole is actually two black holes linked by quantum entanglement, which can arise in two different ways. Some have theorised that wormholes are linked by a concept known as quantum entanglement, where particles have linked behaviour even at great distances. Wormholes connect distant regions in a region in space-time which has a negative curvature, which can be kept open using matter with negative energy density. According to Professor Hawking, observations of the Universe have shown that it is not sufficiently warped, leaving only the third possibility valid - wormholes. In the bestselling book “A Brief History of Time” by the late Stephen Hawking, three means of time travel were proposed, firstly in a universe where space-time is sufficiently warped, secondly if one travels faster than light and lastly if one is able to travel through a moving wormhole. If you cannot read Japanese, you might want to visit the Google Translation instead.Time travel has always captured the popular imagination. Article about the Priest at the Japanese Stick Ranger Wiki.On its own, it will not create an aura, but will affect the colour of any present auras caused by other Priests or other stats from the same Priest. As always, damage cannot be reduced below 1.īlue Aura comes from the MAG of the Priest. All values are rounded down to the nearest integer - in other words, decimal values are ignored. With a team of four Priests and 14 STR per Priest, as long as the whole team is within each other's range, total Aura (AT) would beĪ Staff of Wood has 2-3 AT before Aura, which becomes 3-4 AT with Aura (AT).Īura (DF) increases the defense of a character which reduces Physical damage taken by characters. Aura (AT) has an effect on secondary attacks as well. With more than one Priest present, the aura color is based on the combined values.Īura (AT) increases the minimum and maximum attack of a character by a percentage, rounded down to the nearest integer. RGB colours are mixed by proportion of the STR, DEX and MAG values respectively to obtain the final aura colour. It's very similar to color selection on any paint program. The player could end up with nearly any color possible depending on how much of STR, DEX, and MAG are in his or her stats. The colour of the Aura is determined by the proportion of STR, DEX and MAG the Priest has. From left to right: pure STR, pure DEX, pure MAG, equal proportion of all three stats. The colour of a Priest's aura differs, depending on the stats of the Priest.
If the auras of more than one Priest are overlapping, the effects will stack additively. To get an aura, the Priest must be alive, have at least one SP spent in STR or DEX, and have a staff equipped. The aura is represented by vertical lines near the feet of the stickmen.
All characters within the Priest's range will have a percentage increase in attack, as well as an increase in defense. The special ability of the Priest is its aura ability. For the Powder Game background, see BG-aura. On the other hand, the Staff of Light, Lightning Staff, High Light Staff, Inferno Staff and Inferno Rod create projectiles and can miss.Īuras "Aura" redirects here. If two enemies are at the same spot, it might hit a different enemy than the one it was originally intended to hit. For these, a Priest swings the staff, and a bolt usually represented by an "X" that is the same color as the staff will appear at all enemies within the priest's range. Most staves use a direct attack which immediately hits multiple enemies and cannot miss.